Author Archives: Uni

Android Beta

Since the release of Episode One, there has been a constant flow of advice, criticism and praise coming from you great people out there. You guys do a great job of letting us know exactly what you like and dislike … Continue reading

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Plan B

Since the release of The Silent Age Episode One, we’ve been receiving an enormous amount of feedback from you wonderful fans out there. Among the feedback there is however one question that stands out. A question that craves to be … Continue reading

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The Silent Age wins Casual Connect Indie Prize

While we’ve been busy behind the scenes working on our “go-to-market” strategy, just to sound all serious, The Silent Age won the Casual Connect 2013 Indie Prize along with four other games. Casual Connect has a nice list of the … Continue reading

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Almost There

Hey you! Yes you! We have some great news! The Silent Age Episode One is done! Or done-ish… The programmer tells me there’s a still a bug in the game. Something called a ‘memory leak’ or something. I have no … Continue reading

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House on Fire Game Jam

For about 4 months now we’ve had the delightful visit from three interns from HTW Berlin university of applied science. They have been working on SNOT!, another one of our projects. We thought that they should end their visit with … Continue reading

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How Fast Should Joe Read?

How fast do people read? Asked another way, how quickly should text disappear from the screen? Being a point-and-click adventure game, ehm, a tap-and-click adventure game, there is a lot of story to be told. The narrative and dialog is … Continue reading

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A New Teaser Video

We have created a new video to give you an idea of the mood of the game. This is very much a teaser. No gameplay, just a general impression of what you can expect the final tone and setting to … Continue reading

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Interactions Between Objects

Today I started working on object interactions, and it inspired me to write a little post about it. A few months ago we created a prototype to see how the game would work, to find problems in the game-play as … Continue reading

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